This first-round game features the Caro-Kann Classical, with a relatively unchallenging sideline (7. Be2) chosen by White. Like most variations chosen by Black in the Caro-Kann, the Classical Variation is solid rather than unbalancing, so deviations by White from "book" play allow Black to more easily reach equality, rather than offering the chance at an advantage. Black is assessed by the engines as equal on move 12 and by move 14 I would say has successfully taken over the initiative, along with having an advantage in piece coordination. Some subtle inaccuracies in piece placement (18...Nb6) and then choosing to dominate the wrong file means that Black is unable to turn his initiative into anything concrete, although he is certainly no worse. The Bishop vs. Knight ending that occurs after a series of exchanges illustrates a typical Caro-Kann piece imbalance, where Black's knight and pawn placement are sufficient to contain White's bishop.
Games that lack a lot of fireworks can still be useful (perhaps sometimes more useful) to draw lessons from. In this case, the analysis shows where Black could have better placed his pieces in the early middlegame, specifically the queen's knight and the doubled rooks, something which will better inform my future play. This is also a relatively rare example of a use of the ...e5 break in the Classical variation, where ...c5 is more usual, and is a good illustration of how it can be set up and employed.