Unlike the previous efforts, at least I managed to secure a draw in this game. White's cramped 7. Nd2?! development probably gets most of the credit for this, as does his failure to find a recurring tactical theme of trapping my light-square bishop on the queenside. Black's setup isn't horrid, but it lacks counterplay until White allows some maneuvering by the Nc6. The final position is interesting, as White's rooks are cut off from each other and Black ends up chasing the one on the 7th rank around.
Some lessons learned from the analysis:
get off the boatplay ...e6 in the Caro-Kann Advance when there's still a chance to meaningfully develop the light-square bishop.
- Properly evaluate the effects of minor piece trades, to ensure that you're not getting the worse end of the deal (move 9).
- Look for the most active square for your minor piece and place it there (move 14).
- Be wary of taking away squares from your own advanced pieces (moves 18-19)