05 January 2014

Annotated Game #111: A first Dutch Defense

This game, my first in the Dutch Defense, contains pretty much what you would expect from the occasion: an opening blunder on the kingside, lots of tactics, and unexpected resources by Black that (almost) save the day.  I was unfamiliar with the sideline my opponent chose - probably so was he - and learned the hard way the need to look for tactics in the Dutch from very early on, rather than proceeding only on opening principles.

White chose to let up on the pressure in the middlegame, however, and also missed a tactical blow from Black on move 16, which eventually let me equalize.  I should have entered the tactical complications of 17...Qxb2! after which White has no better than a perpetual, but even after spending a great deal of time on the calculations, could not definitively resolve them in my favor.  Even with the lesser move, a bishop retreat, I was able to transition into an equal endgame, but being tired (or lazy, depending on how you look at it) I allowed White to win a decisive central pawn, then called it quits after blundering another one.

The game showed how psychology and fatigue can influence both sides in what was a rather wild, see-saw match.  However, that's exactly what a Dutch Defense game should be, so I'll keep working on it.  Lesson learned in one sideline, at least.  On the positive side, my tenacity in the middlegame was good, as I constantly sought for opportunities to strike back rather than accept my fate.  My tactical vision (when I actively looked for it) was also good in places, for example with the exchange sacrifice sequence started on move 9, the need to play 13...e5 to try and free my game, and seeing the possibilities on moves 16 and 17, even if I failed to fully calculate the large amount of complications after the best move.


  1. This game was lost because you did not followed the rules of the development. Already 1..f5 is not 100% traditional opening strategy but 4.. Ne4 was a second move of a piece in the opening= lost of 1 tempo. 6...h6 is of cause a dramatical tactical blunder but its against the opening rules/principles/strategy too. You move a pawn, not in the center ; instead developing pieces and prepeare casteling
    Every pawnmove weakens the position and has to be checked more intense than a piecemove.
    If i dont know the opening then i stick to the rules as much as possible



    1. Thanks for the comment; indeed, I said as much in the annotations.